When it comes to the realm of going digital, film seems to
have a disadvantage. We are living in a
time when most people realize that having your content available on the web is
absolutely mandatory. Having it available for free is almost just as vital.
However, when it comes to things like the films and television shows that you
regularly like to watch, you may be spending much less money than you realize.
For the world of music, it’s becoming almost second nature
for artists to release the albums, or at least several songs off of their
albums for free. People can then go to iTunes and purchase any remainder of the
album they wish, or more often than not, they will seek out the rest of the
songs elsewhere on the Internet also for free. But artists can still make
revenue by offering other things. You can’t download merchandise, and who
doesn’t want a t-shirt with their favorite band’s name on it? And concert
tickets still need to be purchase. More and more bands are doing more touring
these days in an effort to keep revenue up, and are offering special incentive
packets to fans for a little bit extra money. While mega-artist tickets, whose
price value is already quite expensive, are finding themselves asking even more
now. So even if music is being gobbled up for free, there are still ways to
make money.
When it comes to the world of books, you would be very hard
pressed to find a place where you can just download books for free like you can
music. And people don’t seem to have a problem purchasing their books for
digital readers such as Kindle or Nook. And comic books have yet to really
embrace being fully virtual, so their physical sales are still in good spirits.
But for the film industry it’s hard to actually find ways to
make money. If people aren’t going to the theater, merchandising can only go so
far, and even then it only works for certain films and franchises. Episodes may
be rented or purchased at sites like Amazon Instant Watch. And there are paid
options like Netflix or Hulu Plus, but you are still only paying a fraction of
the cost (and for more content.) The film world as a whole has to seek out more
creative ways to boost revenue and not let digital freebie’s completely run
them into the ground.
As Adam Davidson, a columnist with the New York Times,
pointed out, two reasons why the film industry has such a hard time with making
money lately are as follows:
1.) It is a guessing game. Even when researching trends with
moviegoers, it’s hard to truly know why people saw a movie, why a film did so
well, and what people want to see in the future. Just because super hero movies
seem to be doing well a particular time, does that mean that people like seeing
them at that time of the year? Or do people see them simply because that’s
what’s available and considered to be “summer blockbuster” material? And it’s
very easy to get overly saturated and irritate people with too much of a
particular kind of movie in the theaters at once. Or a particular gimmick
(think 3-D.)
2.) Everyone wants to believe they were the reason the movie
was successful. It’s true that Hollywood is filled with a lot of egos. But it’s
hard to every be able to cash in on what makes a film successful when everyone
is thanking themselves for it. Was it the acting? Directing? Lighting? Or a
multitude of reasons that made a certain film come together and really shine?
Not knowing what to forecast for the future is part of what makes the film
industry ping-pong with its success.
In order to truly take advantage of making money in today’s
market, the film industry will have to seek out new solutions for making money
digitally, and also be able to get good reasons under their thumb for just what
is making them money. We are in a time when studios can’t afford flops, and
definitely more than one in a row.
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